AUGMENTED REALITY

TOWARDS A VISUAL AND TANGIBLE LEARNING OF CALCULUS

  • Norma Patricia Salinas Martí­nez Tecnológico de Monterrey, Campus Monterrey
  • Carlos Hernández-Nieto Tecnológico de Monterrey, Campus Monterrey
  • Eliud Quintero Tecnológico de Monterrey, Campus Monterrey
  • Xavier Sánchez Tecnológico de Monterrey, Campus Monterrey
  • Eduardo González-Mendívil Tecnológico de Monterrey, Campus Monterrey

Resumo

Augmented Reality, Visualization, Educational Technology
In order to take advantage of the didactic potential that AugmentedReality (AR) provides we present an educational resource meant to help to transform the teaching and learning of Mathematics, through the creation of graphical representations for mathematical reasoning. The spatial visualization skill is a cross-curriculum content that has been taken for granted, the challenge then is to improve its development. With the design of this AR application we want to help students with this task. The application covers content that belongs to conventional courses of calculus I, II and III at college.
Publicado
Jun 30, 2016
Como Citar
SALINAS MARTÍ­NEZ, Norma Patricia et al. AUGMENTED REALITY. Ergodesign &amp; HCI, [S.l.], v. 4, n. 1, p. 49-54, june 2016. ISSN 2317-8876. Disponível em: <https://periodicos.puc-rio.br/index.php/revistaergodesign-hci/article/view/60>. Acesso em: 21 nov. 2024. doi: http://dx.doi.org/10.22570/ergodesignhci.v4i1.60.