AUGMENTED REALITY
TOWARDS A VISUAL AND TANGIBLE LEARNING OF CALCULUS
DOI:
https://doi.org/10.22570/ergodesignhci.v4i1.60Abstract
Augmented Reality, Visualization, Educational Technology In order to take advantage of the didactic potential that AugmentedReality (AR) provides we present an educational resource meant to help to transform the teaching and learning of Mathematics, through the creation of graphical representations for mathematical reasoning. The spatial visualization skill is a cross-curriculum content that has been taken for granted, the challenge then is to improve its development. With the design of this AR application we want to help students with this task. The application covers content that belongs to conventional courses of calculus I, II and III at college.Downloads
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