SCENARIO GAMIFICATED PROPOSED TO THE VIRTUAL LEARNING ENVIRONMENT TEAR_AD
DOI:
https://doi.org/10.22570/ergodesignhci.v4i2.73Abstract
gamification, prototype, virtual learning environments
Through games, users spend hours performing tasks that require concentration and dedication. With the help of game elements, players can escape to an alternative reality. Dealing with these issues in the world focused on education can transform user experience. Exposing structures aimed at an efficient gamificated system through the correct insertion of game elements in education interfaces come to contribute. Thus, this paper presents a proposal for a prototype low-fidelity, the virtual learning environments TEAD_AD with the elements of gamification.
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Copyright (c) 2016 Ergodesign & HCI Journal

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