USABILITY TAXONOMY PROPOSAL OF COLOR USAGE IN DIGITAL GAMES

Authors

DOI:

https://doi.org/10.22570/ergodesignhci.v10i1.1615

Abstract

The goal of this paper is to propose a taxonomy of visual resources, focusing on the color usage, in the context of digital games, illustrating a variety of solutions that make user experience more immersive and easy to interact. We evaluated solutions that have been used in the game industry, revealing alternatives that game creators can employ to enhance the player experience, using colors to communicate with players. As examples, the study classify various solutions in categories. These cases are analyzed and are divided by: color usage in items, enemies and characters, scenario, interface and color as the core mechanic. In each category the solutions are described and explained, to inform future projects. Digital games create patterns, and we tried to classify, identify and make them easier to understand.  

Author Biography

Aldus Gabriel Cardoso Nascimento, Universidade do Vale do Itajaí, Balneário de Camboriú, Brasil

Aldus Gabriel Cardoso Nascimentohas a Bachelor Degree in Design, in the field of games and digital entertainment, at the University of Vale do Itajaí (Brazil).

Published

2022-06-30